#ifndef LOADINGSCREEN_H
#define LOADINGSCREEN_H

#include "Assets.h"

class LoadingScreen
{
	public:
		//Initialize the assets for the game
		LoadingScreen();

		//Destroy any assets that are lingering
		~LoadingScreen();

		//Makes the loading screen wait until all assets are
		//finished loading
		void updateScreen(float dt);
		
		//Showcases a SplashScreen which renders a image of the
		//game's main villain
		void renderScreen();

	private:
		//Check to see if all images have been loaded
		bool bIsLoaded;
};
#endif